

About: Its a small game/tool where you can explore infinite procedurally generated caves. The terrain is voxel based, so you can destroy and build anything you want. Its more of a small technical prototype, But I am working on a full game with this terrain. Controls: W,A,S,D - move Space - jump left mouse - build right mouse - destroy F - throw a flare scroll wheel - change size Technical stuff: Its made in Unity game engine. The algorythm used for modelling the terrain is marching cubes, with a...






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