Adventure · 2019 · Released
NeoSpark314 · December 31, 2019 · Android
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Mine and craft in 6DoF, but its real work. A prototype for Jog-In-Place locomotion on Oculus Quest using the Godot game engine to explore an infinite procedurally generated voxel world. The main intend of this prototype is to explore physical interaction in VR with the world as much as possible. The movement system with the jog in place detection is a core aspect of this. I will try to improve it as much as possible with the feedback I get but for now it will not be replaced by a more traditional VR locomotion method. How to Play Jog-In-Place to move forwardMine voxels: hit them with a swingGr...
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