

wa}{else experiment (based on Godot Voxel Tools build - https://github.com/Zylann/godot_voxel) Controls: Left Mouse Button - constructive shoot Right Mouse Button - destructive shoot Space - jump and fly F - fullscreen on/off PgDown - show shoot type dialog ("S" - each shoot is sphere with fixed radius, "R" - each shoot is smooth cube with random size) P - change graphics modes N - recreate world Middle Mouse Button or Esc - show mouse cursor


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