

Walkthrough An isolated corner Waiting out the Storm greets the player with a tour of a gray room. The TV is silent, the bed is messy, and its raining outside. When the player clicks the colored objects, things begin to lighten up. The “Zony” television can switch to a slideshow of Super Mario 64. The dull sheets of the bed can be converted to colorful comforters. The window cycles from storm, to peaceful day, and to starry night. Design Goals and Choices Waiting out the Storm is a simple point-...

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