

This is a game I made for my final project in the "Video Games as Literature" class at Concordia University. The game is inspired by my own experiences in dilapidated commercial spaces nearby my childhood home in Ottawa, Ontario, and how I used to kill time before appointments by exploring these spaces. The goal of my game is to approximate the feeling of memories distorting physical space — that is to say, to convey the feeling of returning to a space and it being different than the way you rem...

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