![Watermolen [test]](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F36c%2F36c86eb23f0c56613e30e85ff47e7ab3.jpg&w=1280&q=75)
![Watermolen [test]](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F36c%2F36c86eb23f0c56613e30e85ff47e7ab3.jpg&w=1280&q=75)
Growing watermelons has become feasible in early 1900s Netherlands, where all and everything has depended on water for centuries. But what do we do with this new and exotic fruit? Everything is hand drawn. This is basically not so much a game as a test for watercolor graphics & watermelon physics. This game is entirely focused on spawning watercolored watermelons with a click and not much else. But hey, thats more or less the scientific definition of fun. FIRST TEST BUILD - IN DEVELOPMENT
![Watermolen [test] screenshot 1](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F36c%2F36c86eb23f0c56613e30e85ff47e7ab3.jpg&w=1280&q=75)
![Watermolen [test] screenshot 2](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2F256%2F2567029b6ea128417c22a5e9b11b633d.jpg&w=1280&q=75)
![Watermolen [test] screenshot 3](/_next/image?url=https%3A%2F%2Fmedia.rawg.io%2Fmedia%2Fscreenshots%2Fe7a%2Fe7af8460f8824e79d2b56865d41aa19f.jpg&w=1280&q=75)
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