

Wave Function Collapse This little demo project is a loose Godot implementation of Wave Function Collapse algorithm. Wave Function Collapse is an algorithm for procedural generation of images (or levels / meshes / geometry / poetry, etc.) that are locally similar to the input. This implementation uses the tiled model of the algorithm and builds tiles connections automatically by analyzing border pixels colors. Controls Select width and height of the simulation by using sliders on top-left.Select...






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