

Our goal was to make a game simulating space combat between large capital ships at extreme detail on the scale of individual crew members. Weve spent multiple years building a custom in-house engine capable highly detailed ship interior simulations while still supporting real time combat between large numbers of ships in an open persistent world. The result is a massive open world where any ship, station, asteroid, artifact, or wreckage can be entered by the player and controlled in real-time. S...






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