2020 · Released
Bereg · October 4, 2020 · PC, Linux
Nobody has tracked this yet.
“We need to talk” is a short narrative-driven game, a mixture of dialogue and card games. At any stage of the dialogue you can use a card to open new speech options. The game was inspired by dialogues in “Disco Elysium” and “Fallout New Vegas”. It has a branching dialogue tree and 3 endings. The only way to win the game is to be honest with yourself. The game was created in 48 hours for Ludum Dare 47 Compo by Stanislav Demchenko. I used some preexisting code written by myself for dialogues. Other than that everything was created from scratch. Tools used: Unity3D Houdini (Modeling) Adobe Photos...
Be the first to rank it.
Be the first to review We need to talk - LD47.