

This game started out as a ambitious socio-economic strategy game and, just like the real games industry, ended up as a shooter. The premise was you were responsible for maintaining the happiness of space colonists in remote mining colonies. If their happiness went too low they would rebel and you had to send in the police. I had colonies spawning colonists who would become rebels when touched. Police could then be dispatched to kill rebels. Initially It was all done by simple distance checks ju...

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