

Chinese New Year this week so didnt get a whole lot of time to work on gamemaker stuff.This week I wanted to make a game where the player controlled a mothership, and could deploy smaller baby ships to toggle certain status effects. The idea was that each baby ship would have an internal and external effect - for example, if docked it would regenerate health, but if orbiting the mothership it would act as a shield.The main issue with this game was that it was really content heavy. Each state ess...

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