

"Weldon" is a procedurally generated roguelike for the Nintendo Game Boy/Game Boy Color developed in GB Studio. This is my entry in the 2021 7DRL. Im aiming to see whats possible with game boy studio in terms of making a roguelike along the lines of Konamis classic Game Boy hidden gem "Cave Noire". In respect to Cave Noire Im aiming to create an engine that will: produce random-enough map generation to be novel on repeat playsproduce a scaling difficulty for repeat runsprovide a selectable comba...

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