

The players must attempt to complete tasks relating to making a potion. They must try and complete all available tasks within a time limit while trying to identify a saboteur. At the end of the round the players will have to vote on who they believe the traitor is. The game is centered around strategy, chaos, and deduction. James Nelson - Composer/Audio, Game Design, UI Artist Lily Rowe - Game Design, UI Artist, Programmer Dylan Saurbrey - Lead Programmer Connor Boyd - Character/Texture /SFX Art...






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