

Project description This is a University Project for which we were asked to create a 2D platformer that follows similar gameplay to popular titles such as Hollow Knight. The game is to have two levels (areas/scenes) that explore the best practices in the 2D platformer genre. This task required us to have the following requirements in the game: Player controller Jump Double Jump Dash Attack Game Mechanics AI Enemies / NPCs Movement / Patrols for AI Respawning / Checkpoints Unlockable Abilities Dy...




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