

Made in 36 hours by a four man team of programmer, modeler, educator, and designer/generalist, this is a game where language learners must learn and apply skills in a medieval marketplace. Tasked with discovering a hidden criminal, players must communicate with local characters, who might not be willing to share information with the player for free. Puzzle solving and quest completion provide the context for language presentation, production, and acquisition. The low poly art creates a unique an...


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