

Play with a contoller that has a personality and mind of its own...oh, and shes cute! This was a game created in Experimental Game Design in three weeks. The prompt was to experiment with "What a game is?", and push the bounds of that. My group and I decided that one of the key elements that makes a game a game is reliable control input and mapping your actions to specific functions. In this game we give the controller a personality of her own and depending on her mood she will either listen to ...






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