

There is very few things Non-Player-Characters (NPC as us pro gamers call them) have to fear: They dont have to pay taxes, they dont have to hold smalltalk (except when they do) and they dont have to worry about Ludum Dare deadlines. But there is one thing, one singular thing that all NPCs fear more than we possibly can imagine, that makes them say “No, please” instead of “I am error”: Being on the wrong end of a malevolent omnipotent being in a simulation game. Dan Stuckmann suffered such a fat...

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