

A solo effort by Brantly McCord for Spring 2018s Unreal Engine 4 Jam, attempting to capture the theme "transformation". Id been sitting on the idea of a game centered on using wind to pin a player against the wall as a climbing tool before the UE4 Jam began, but beyond the premise, all aspects of development (narrative, graphical style, gameplay elements, and programming, and theme of course) were handled only within the span of the Jam! --- With the wind at your back, bound forward against grav...

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