Adventure · Tba
Joshua Simpson · PC
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Project Source: GitHub A first-person tower-defence roguelite, where you strategically place defences to fend off waves of increasingly challenging robots. The objective of the game is to survive for as many waves as possible. Restarting is inevitable. Game Management The bulk of the gameplay is contained within the GameMode. Its within the GameMode that gameplay states are contained and managed, Much global data such as the players balance is also stored with the GameMode, the reason for this is easy access. The GameMode is a singleton class and this game is single-player only and so storing ...
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