

Planned for release in October 1996, Witch Machine was an experiment in pushing the boundaries of what could be done on the Nintendo Game Boy. Concerns from investors over the projects viability and rumors of mismanagement by team leaders made development uniquely troubled... that is, until word of "troubling content" began to circulate months before launch, spelling the end for the game and the company behind it. Higher ups at GodHead Interactive pulled the plug on the project weeks after the r...




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