

Developed June 12-Oct 16, 2022 Project lead, core gameplay, custom level editor and related UI/format, level design, hitbox collision system, enemy behaviors, assorted bug fixes, general asset integration, title screen, level timer, level names setup: Gonzalo Delgado Sprite art (donut variants with animations, printer enemy, graves, bushes, rocks, lantern, expresso gangster, toaster bat), visual effects, game over and game win scenes, destroyable props, pickups, item drop, scoring, animation sys...

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