

This is the final portfolio project created during the Mastered Bootcamp. It was built in Unreal, using both C++ and Blueprints, and expanded on the Third Person Template. Design When designing this project I had complete creative freedom so I decided to take inspiration from games that I had played and enjoyed previously. Further Improvements Due to time constraints, it was necessary to significantly reduce the scope of the project. However, I plan to continue the development of the game in ord...

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