

(voir plus bas pour la description en français) Summary This is a short game Ive made for my current research on the idea of impossible worlds and figures in video games. The objective, in this case, was to explore operations emerging from similar actions based on what Ive chosen to call propagation (of light, shadows, objects, controls, camera views, etc.) and which creates situations that I believe may be interpreted as logical contradictions. For example, a part of the fictional world that ma...

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