2021 · Released
Chad Briggs · April 22, 2021 · Web
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I set out to create a twine story in three hours using the following story elements: Magnifying glass, fountain, clock, compass, eye These elements could be metaphorical or actual physical items. The core story began to take shape as I started riffing on the idea of driving down a country road at night, coming upon a wreck. That scene seemed ripe for all kinds of questions about ones mortality and the value of life. Running with that idea, in addition to the aforementioned rules, I set out to accomplish three things: High player anxiety and tension throughout the game. I wanted the player to f...
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