

1. human-readable Effect file 2. the binary version of the same Effect file renderState(Blue), VertexShader(Green), FragmentShader(Yellow) 1) run-time code knows where the second path in the file starts, because I know the exactly size of RenderState, and there is Null in the end of each shader path string, so I dont need to worry about the length. 2) the path in my code relative to $(GameInstallDir). Because I think in the real game development progress, developers might need to change the fold...

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