

Developed May 10 - July 26, 2020Project lead, main player animations, level layouts (1 - 3), game and level design direction and execution, camera tweaks, enemy biker animations, alien guard idle animation, core tile set - master spritesheet (bar / highway / area 51), low-res HTGD logo, initial sound effects (incl. pause and unpause / growl and taunt, laser sound effects, explosions and glass breaking), menu border tiles, font variations, collision box authoring, ducking code, item sprites, weap...

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