

A small experimental simulationist take on the space shooter genre with the intent of thematic expression through mechanics. Clunky and methodical gameplay, not too much bullet dodging or wave management. Made in Unity for a computer game development course I took as homework. Also completely ripped off a line I liked from Disco Elysium. LMB to shoot laser (you cant the the line).RMB to shoot missiles.Mouse to drag your spacecraft around.

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