

A basic prototype attempting to implement a ghost capture mechanic in Pico-8. My first foray into game design and game jams, and I realized level design is harder than it seems, leading to the single screen.Instructions: - Arrow keys to move. Even though you are a ghost, you cant pass through walls, but try bumping into things and find out what happens! - When you possess something, you can press X to return to ghost form.

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