

Im droqen, I suppose an artist by way of videogames. Game worlds have a strange sort of internal life that Im always tangling with. Every game I make is a result of that struggle, but Yrkkeys Paradise is -- perhaps moreso than any game Ive made before -- specifically about that struggle. Beyond that, the videogame will, unfortunately, have to speak for itself. Coming out as one of Take Shapes digital spaces later this year.

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