

“Tale of Jade / Li Guang” , the first game we developed, has elements of Roguelite, strategy, and exploration. The game is inspired by works such as "Tsuro", "Carcassonne", "Night of Full Moon" and "Slay the Spire". We are trying to create a new card game with oriental elements of gameplay. The inspiration of the story "Tale of Jade/ Li Guang" came from the remains of the Yaoshan altar of the Liangzhu culture in China. There are twelve tombs at the Yaoshan site, and based on this background, we ...






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