

Speed. Spectacle. Easy to pick up, hard to master. Those were literally the first words written when creating the concept for this game. I noticed most fast-paced racers tend to have claustrophobic and dark environments. The goal behind ours was to open it up to natural, bright scenery. Early on in that mission I discovered another change I wanted to make: I hate hitting walls while playing any fast-paced game. My answer to that? Remove the walls! So our on-road racer became a flying racer... On...






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