

游戏设计围绕核心玩法“计时”展开,选用回合制战旗的游戏形式,用回合来衡量时间,定时炸弹是唯一的伤害手段,会与玩家、Boss和地形有互动。 Team Members: Programmer:He jianing (Dalian Neusoft University of Information) Programmer: Yang wenbin (Zhejiang Gongshang University) Art Designer:Zhu bolin (CUZ) Art Designer: Zhang shirui (CUZ)

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