

It is a reaction drone simulation on matrix land. The terrain is generated in real time from a matrix using the principle of the noise of Perlin. C.à.D: We take 2 different scales with 2 different rotations and interpile the matrix data. The rendering of the sea is not optimized, I just applied a texture and the zbuffer does the rest. I would have to improve it using clipping which would avoid depth interference at the Land/Sea limit. Drone graphics are ultra-summal but I think I improve it late...






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