

I used this jam as an opportunity to dive into creating my first Goal-Oriented Action Planning AI system. Ive been wanting to come up with a way to handle my NPC behaviors in a couple of projects Ive been working on, and this felt like the perfect chance to do so. I wasnt happy with just putting NPCs on a waypoint system and letting them wander between preset points, I wanted an NPC system that would make it easy to spawn new characters and drop them into a world and theyd be able to figure out ...



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