

A 2D survival rogue-like game where the goal is to survive as long as possible by gathering food, weapons, and avoiding Zombies! I started by following a 2D dungeon crawler tutorial and expanded upon it to create a survival experience that focused more on puzzle-like environments than combat. This project is still being developed, but you can download the early demo from the link below! Features : Procedural Level Generation to make the environments feel different from play through to play throu...


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