

A racing game inspired by F-Zero GX Controls WASD/arrows to move Hold Shift to drift Hold Space to boost (Controller is supported) Credits Hazel Kennedy - Team Lead, Technical/3D Artist, Engineer, Sound Designer Aaron Phung - Designer, Gameplay Engineer Daniel Boghossian - Gameplay/Audio Engineer, UI/UX Joshua Nunez - UI/UX Designer/Engineer Leo Paragili - Track Designer Zane Moore - Gameplay/UI/UX Engineer Made in 7 weeks as part of the VGDC at UCI






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