

You embody a strange unhired creature on a journey to flee from a desolate world. Close to crossing a portal for a calmer world, its soul escapes from its body. We wanted to make a game similar to a poem : a simple and evasive story, but yet beautiful. We also wanted to infuse the gameplay with trial and persistence through the notion of the Way of the Cross . In terms of graphism, we wanted to have a horrific but yet beautiful environment. To suit our intention, we thought about the artist Zisl...






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