Engine: Unity 5.4IDE: Visual Studio 2015Graphics: PhotoshopMusic: BeepBoxSFX: SFXRMove - WASDQ - Toggle between firing grapple and flailMouse Left Button - Flail/grapple targetWhile grappled - W/S to lengthen and shorten grapple, A/D to swingGoal was to make a bunch of short 10-15 second levels with traps. Ended up biting off more than I could chew.
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